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Terrorformer TD Devlog #13: Achievements
February 05, 2024
by
TJ Cioffe
This is the thirteenth post in an ongoing series about the development of my thesis project, Terrorformer TD (formerly Clockwork TD). Into the final stretch before Alpha! Earning XP and leveling up in...
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Terrorformer TD Devlog # 12: Adding Inter-Game Progression
January 31, 2024
by
TJ Cioffe
This is the twelfth post in an ongoing series about the development of my thesis project, Terrorformer TD (formerly Clockwork TD). I honestly spent more time thinking about whether this should be #12...
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Clockwork TD Devlog #11: New Year, New Features, New... Name?
January 31, 2024
by
TJ Cioffe
This is the eleventh post in an ongoing series about the development of my thesis project, Clockwork TD . Welcome back and happy new year! This year, my goal is to ensure I get at least one devlog wri...
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Clockwork TD Devlog #10: Year-End Wrap-up
December 16, 2023
by
TJ Cioffe
This is the tenth post in an ongoing series about the development of my thesis project, Clockwork TD . So, what next? The game has enemies through round 35; there are 3 bosses for players to fight cur...
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Clockwork TD Devlog #9: Towers
December 15, 2023
by
TJ Cioffe
This is the ninth post in an ongoing series about the development of my thesis project, Clockwork TD . The final focus of this semester was on actually adding a whole host of Towers for the player to...
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Clockwork TD Devlog #8: Enemies
December 14, 2023
by
TJ Cioffe
This is the eighth post in an ongoing series about the development of my thesis project, Clockwork TD . Creating simple enemies that can combine to create complex problems for the player to solve is t...
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Clockwork TD Devlog #7: Map Progression Pt. 2
December 13, 2023
by
TJ Cioffe
This is the seventh post in an ongoing series about the development of my thesis project, Clockwork TD . In previous devlog entries , I covered the initial development of the map. This fall, I got som...
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Clockwork TD Devlog #6: Instant Abilities!
September 11, 2023
by
TJ Cioffe
This is the sixth post in an ongoing series about the development of my thesis project, Clockwork TD . Some big changes in this version, with Labor replaced by Mana, which powers new Instant Abilities...
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Clockwork TD Devlog #5: Terrain Bonuses
July 18, 2023
by
TJ Cioffe
This is the fifth post in an ongoing series about the development of my thesis project, Clockwork TD . Terrain bonuses, ala Rogue Tower , were something I decided I wanted early on in order to add to...
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Clockwork TD Devlog #4: Dynamic Build Menus
July 14, 2023
by
TJ Cioffe
This is the fourth post in an ongoing series about the development of my thesis project, Clockwork TD . One thing that I knew would be of huge importance before I even started designing my game was th...
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Clockwork TD Devlog #3: CursorState FSM
July 14, 2023
by
TJ Cioffe
1
This is the third post in an ongoing series about the development of my thesis project, Clockwork TD . Rather than define separate game states Building, Moving, Selling, etc., I chose to create a sepa...
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Clockwork TD Devlog #2: Gameplay Progression & FSMs
July 14, 2023
by
TJ Cioffe
This is the second post in an ongoing series about the development of my thesis project, Clockwork TD . In the last entry, we covered A* Pathfinding for the enemies to find their way to the grid cente...
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Clockwork TD Devlog #1: Introduction
July 14, 2023
by
TJ Cioffe
This is the first post in an ongoing series about the development of my thesis project, Clockwork TD . For this new series, I’ve decided to start a dev blog for my MFA thesis project, Clockwork TD (...
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