Clockwork TD Devlog #9: Towers


This is the ninth post in an ongoing series about the development of my thesis project, Clockwork TD.

The final focus of this semester was on actually adding a whole host of Towers for the player to build! After starting with a very simple first three towers (Gun, Mortar, and Glue) simply to test and demonstrate the towers’ framework, I spent some time implementing my planned towers (again, tracked in Notion):

The first step was revamping the info screen the player sees when building or inspecting towers. The old screen was functional, but didn’t fully communicate the effects of Move, Upgrade, or the bonuses unlocked by new cards.

To keep reading this devlog and see the example code & gifs, visit:

https://onewinter.net/2023/12/15/clockwork-td-devlog-9-towers/

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