Clockwork TD Devlog #9: Towers
Terrorformer TD » Devlog
This is the ninth post in an ongoing series about the development of my thesis project, Clockwork TD.
The final focus of this semester was on actually adding a whole host of Towers for the player to build! After starting with a very simple first three towers (Gun, Mortar, and Glue) simply to test and demonstrate the towers’ framework, I spent some time implementing my planned towers (again, tracked in Notion):
The first step was revamping the info screen the player sees when building or inspecting towers. The old screen was functional, but didn’t fully communicate the effects of Move, Upgrade, or the bonuses unlocked by new cards.
To keep reading this devlog and see the example code & gifs, visit:
https://onewinter.net/2023/12/15/clockwork-td-devlog-9-towers/
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Terrorformer TD
Terraform a changing map in this Roguelike TD!
Status | In development |
Author | TJ Cioffe |
Genre | Strategy, Role Playing |
Tags | Indie, Low-poly, Procedural Generation, Roguelike, Roguelite, Singleplayer, Tower Defense, Unity |
Languages | English |
More posts
- Terrorformer TD Devlog #13: AchievementsFeb 05, 2024
- Terrorformer TD Devlog # 12: Adding Inter-Game ProgressionJan 31, 2024
- Clockwork TD Devlog #11: New Year, New Features, New... Name?Jan 31, 2024
- Clockwork TD Devlog #10: Year-End Wrap-upDec 16, 2023
- Clockwork TD Devlog #8: EnemiesDec 14, 2023
- Clockwork TD Devlog #7: Map Progression Pt. 2Dec 13, 2023
- Clockwork TD Devlog #6: Instant Abilities!Sep 11, 2023
- Clockwork TD Devlog #5: Terrain BonusesJul 18, 2023
- Clockwork TD Devlog #4: Dynamic Build MenusJul 14, 2023
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