Random Survival

Move/jump with WASD/Spacebar. Use the mouse to aim; LMB for melee attack, RMB for ranged.

For this final assignment, we were again asked to create a unique gameplay mechanic, but the professor let me have a little more freedom and focus on interesting systems design. This game uses Perlin noise to generate biosphere info for each tile. Object pooling is used to recycle tiles & enemies when the player gets far enough away.

GAM 655, MFA in Game Development at the Academy of Art University.
Final Project.
Credits/sources available in-game.

Further information available at onewinter.net.

Download

Download
RandomSurvival_win.zip 28 MB

Install instructions

Game launches Windowed @ 1600x900.

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