A Sunset Rendezvous
A Sunset Rendezvous
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Assignment was to create a topdown level in the style of the original Zelda. Level features a health system and HUD to display it, basic combat & enemy patrol systems, and a key that must be obtained to unlock the end goal. Created before I knew about Unity tilemaps, so each tile is a separate GameObject -- 0/10 method, do not recommend.
GAM 605, MA in Game Development at the Academy of Art University.
Pixel art by Kenney.nl. Sounds from Pixabay.com.
Code available at GitHub.
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