A Sunset Rendezvous

Move with WASD or Arrow Keys.  Fire with Spacebar.

Assignment was to create a topdown level in the style of the original Zelda.  Level features a health system and HUD to display it, basic combat & enemy patrol systems, and a key that must be obtained to unlock the end goal.  Created before I knew about Unity tilemaps, so each tile is a separate GameObject -- 0/10 method, do not recommend.

GAM 605, MA in Game Development at the Academy of Art University.  
Pixel art by Kenney.nl.  Sounds from Pixabay.com
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Code available at GitHub.

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