GAM 605 Final Project: Unique Gameplay Mechanic
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Assignment was to create a single level to showcase a Unique Gameplay Mechanic. The player's chain/ball lightning attack uses OverlapCircles to tag enemies within range and loop through with a coroutine to simulate the delay between lightning chains. Unity Events allow the lightning rods to talk to various other elements when they are charged or discharged. Took 4 tilemaps but much easier than individual game objects.
Code available at GitHub.
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