The Adventures of Robo-boy in Cloud City

Jump with Up Arrow, move with Left and Right Arrows.  Fire with Spacebar.

Assignment was to create a level using standardized metrics for jump height and distance.  Level is divided into three segments, with checkpoints in-between each.  The projectile weapon that the player picks up in the third section is used as a tool instead of a weapon.  Scripted elevators are moved back to a middle distance after their cinematic portion has concluded and then set to oscillate using the Sine component.

GAM 602, MA in Game Development at the Academy of Art University.  
Pixel art by Kenney.nl.  Sounds from Pixabay.com
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